Retrieval 3D
You are a freelance contractor hired by TeraCorp to investigate base Gamma located on Mars. The base has gone dark, and TeraCorp wants you to find out why and restore communications, if possible. But first you have to get there.
Changes made to the original project:
- Created a new level.
- Created a menu scene that follows a spaceship and tells the intro.
- Created two environmental hazards.
- Reworked the enemy a bit to use the ranged base for a melee enemy.
- Added towers with vertical beams to guide the player. They are not strictly weenies but close enough.
- Added computers with readable messages to convey a bit of narrative.
- Added audio zones and SFXs.
- Optimized the terrain and turned on occlusion culling. Added an FPS counter.
For some reason, the WebGL build is very slow in Chrome but works fine in Firefox.
I recommend downloading the Windows or MacOS build instead.
Controls
WASD - Move
Space - Jump
LMB - Shoot
CREDITS
Game by Raimond Tunnel
With assets from MSU
Audio
Freesound users: JeffNevington, VABsounds, Patrick_Corra, InSintesi, klankbeeld, Audionautics, Fission9, zatar, Romariogrande, celldroid, alowe, scale75, Fynixx, audiomirage, JX8P, LiloSound, shimsewn, Nate_the_late, cylon8472, TRNGLE, MATRIXXX_, primeval_polypod, and from http://audionautix.com/.
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